New Post: 3d Gaming on the Librem 5

GLES3

GLES2

Many functions still not yet on etnaviv and gcrimson which make poors fps, but i got 20fps on gles3 with tricks.

Also we need to wait s.k,dos for maximum performance on it as s.k is a gamer programmer and native Librem5 programmer, so s.k granted all the keys.

What about Open Arena? Is it playable?

What is it? i cant get it which one.

apt install openarena?

It is affected by same opensource-bug:
So Openarena is on Infinity loop like Epiphany.

GLES 3.0 for Librem 5 - #204 by carlosgonz

Also s.k do not opened all GLES3 VALVEs on Gcrimson, because GLES NEWPIPELINE still missing on gcrimson. Then you know s.k is most focused Gdawn. I really want Gdawn too because new libpango mobile, i really want to test new libango with 2D Etnaviv Engine.

Christian pushed some commit yesterday but i not sure if fix infinity loop, however i will pull it just now for L5.

I am very surprised at the extraordinary level the L5 is reaching. I looking forward for the Unique Hybrid Graphics Experience on Gdawn Level.

Yeah Real Butter and Mozzarella coming soon.

I did it yesterday.

I did also a cpu test yesterday on supertuxkart. So at stk gaming L5 spend just 15% cpu all, which confirm that Etnaviv is taking all the superheavy work. Even 15% can go lower at 7% because still missing some enablements.

My friend @austriancoder pushed a TONs of Etnaviv fixes and improvements today, however i not sure to pull it all etna fixes to my dreamed Librem5 now.

I really happy how the L5 is feeling now like superpowered :rocket:

I just infinity-thanks to Gmeiner.

Updated just now. I even pushed to gles3.1 this time to trap it superpower: GL_OES_geometry_shader but still not, however as far i know is available but maybe on the Milestone two which still is missing :cry:

So for tracking:
1-10-2026

gles3: 95 extensions
gles3.1: 105 extensions:

  • GL_EXT_buffer_storage
  • GL_EXT_clear_texture
  • GL_EXT_multi_draw_indirect
  • GL_EXT_shader_implicit_conversions
  • GL_EXT_shader_io_blocks
  • GL_NV_image_formats
  • GL_OES_shader_image_atomic
  • GL_OES_shader_io_blocks
  • GL_OES_texture_stencil8
  • GL_OES_texture_storage_multisample_2d_array