https://code.blender.org/2025/07/beyond-mouse-keyboard/
The Blender Foundation is planning on making their Blender program multi-touch friendly by changing the interface for certain devices at first. They say that they want to make these UI/UX improvements across all platforms so perhaps we could see an interface that works better on the Librem 11 or even the Librem 5 v2 (Assuming that the Librem 5 is too weak for most people; if Pixar could render Toy Story in the 1990s, why couldn’t the Librem 5 )?
While standalone tablets are the primary target, the core design principles apply across all platforms. This means that any UI/UX improvements will immediately benefit regular tablet users, even as Blender is being ported to run natively on the targeted devices.
[…]
The audience is “Blender users”. There is no distinction between desktop or tablet users, the same way mouse/keyboard and graphic tablet users are treated equally.
For now, developments are being made in a separate branch and this could mean that these changes could be scrapped if this does not work the way they envision this project.
They do intend on showing a tech demo at SIGGRAPH 2025 in Vancouver.
This a screenshot of one of their mockup demos:
If you are interested in their work, consider participating in the development, providing feedback, or even donating to Blender.